Atari Arcadespiele: I, Robot

Veröffentlicht Juni 1984
Publisher Atari, Inc.
Entwickler Atari, Inc.
Designer Dave Theurer
Code 247
Genre Shooter
Steuerung Joystick mit Hall-Effect + 2 Buttons
Spieler 1–2 (abwechselnd)
Prozessor Motorola 6809, 1,5 MHz
Audio Stereo
4× Atari Pokey, 1,25 MHz
Video 19″ Rasterbildschirm, horizontal
Auflösung 256×232
96 Farben
Bauformen Upright (#24700)
Abmessungen H×B×T 174 × 64,1 × 91,4 cm
Gewicht 158,8 kg
Produktion 750 Stück
Wertung KLOV/IAM 3.57/5

Atari: I, Robot

Beschreibung / Werbetext (englisch)
I, ROBOT is easy to learn, not so easy to master. The fun begins with this challenge: "You are an unhappy Interface Robot (#1984) in rebellion against 'Big Brother' and his 'Evil Eyes'. The Evil Eye dictates the 'Law'. The Evil Eye will kill you if it sees you breaking the Law. Your mission is to destroy the Evil Eye."
The "Law" is simple – no jumping! The player controls a Robot in a battle against the Evil Eyes. The object is to jump only when the Eye is not looking. If the Eye is red, it "sees" the Robot jumping and will destroy him.
The Robot must advance by jumping to all the red zones. Each time the Robot lands on a red, one of the Eye's protective shields is destroyed. When all red zones are eliminated, the shield is automatically destroyed and the Robot can terminate the Eye and reach the magic Pyramid.
Whilte in the various playfields, the player's life is threatened by ranks of nasties released by the Eye that must be dodged or destroyed – killer birds, giant beach balls, pyramid mines, and buzz saws are just a few.
Every third terrain presents a red Pyramid which the Robot must enter after destruction of the Eye. Inside, there in only one chance to collect the jewels If the Robot is "killed", he is immediately thrust back into a space wave.
After the Eye is destroyed, the Robot journeys through space to liberate other worlds.
In space, the player can achieve a bonus for shooting all tetrahedrons. An extra life is awarded for spelling "I, ROBOT", by shooting the individual letters as they appear sequentially in various space waves.
To increase challenge at higher levels, an awesome "Viewer Killer" appears after completion of level 26 to chase the player (not the Robot). The Viewer Killer can be avoided by using the Viewpoint feature.

The player moves the Robot with an analog "Hall-effect" joystick (no pots to wear out). Fire buttons are used to shoot obstacles. After game play begins, the start buttons are used to change playfield viewing angle.

High Score Table.
High score table records top ten game scores. Plus, a new Space High Score table keeps track of space wace scores separately from teh total game scores and awards a special bonus for getting the best score in any particular space wave.

Special Add-A-Coin.
After a game is finished, the player has a limited amount of time to begin a new game at the last level completed in the previous game.

Operator Options.
Options include selectable number of player lives, adjustable bonus intervals and adhustable coinage.
I, Robot ist das letzte Arcadespiel, welches unter der Marke Atari veröffentlicht wurde. Alle darauffolgenden Atari-Arcadespiele sind aus markenrechtlichen Gründen unter der Marke Atari Games erschienen, da der Markenname Atari alleinstehend der abgespaltenen Atari Corporation vorbehalten war.

In einer gelöschten Szene des US-Spielfilms Die Goonies von 1985 ist I, Robot kurz zu sehen. Stef und Mouth spielen in einer Spielhalle neben Star Wars: Return of the Jedi auch dieses Spiel.

Einer urbanen Legende zufolge soll Atari 500 nicht verkaufte I, Robot-Geräte nach Japan verschifft haben mit dem Befehl, die Ladung auf halbem Weg im Pazifik zu versenken. Der damalige Atari-Angestellte Rusty Dawe sagte dazu 2009 in einem Interview mit der Website, dass das Ganze schlicht gelogen sei – er hätte es allerdings gerne gesehen, dass die seiner Meinung nach furchtbaren Controller im Meer versenkt worden wären.
Hyperspace Indiana Jones and the Temple of Doom